HMN Merger
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Draggo   ---   http://podfolio.eu
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The model size must be close to the standard model, 
and the position of individual "bones" must be adjusted 
to avoid streeching (default drivers from the 
DefaultDrivers.7z archive can be used as reference).

Create 18 groups, assign them according to skeleton.png, 
save the file, and then use HMN Merger (backup your hmn.hmn file).

Check "Fix Bones" and it convert group to bones it also save file
with changed bones in input directory (yourmodalname_mod.sre).
Once you have achieved a satisfactory result, you can finish 
editing yourmodalname_mod.sre file by ading  textures, proper groups, etc. 
and reload it into HMN Merger without "Fix Bones" checked

driver07_bone.sre shows how bones are assigned to Face data.
